Video: Surfaces & Textures #2.0_earthy by Italian guitar player Carlo Siega
Original music & video by Carlo Siega
This work belongs to an ongoing cycle that investigates the relationship between the natural world and its representation in the digital, starting with the material concept of surface and its 'synthetic' counterpart: texture. Usually, the surface is defined as a 'boundary' element between one or more bodies, thus allowing the presence of otherness as a tactile and visual texture. The concept of texture is here interpreted as a visible quality, a two-dimensional alteration, generated and expressed through the language of 3D Computer Graphics. It stands in a dual relationship between continuity and discontinuity with the ideas of texture and 'grain'. Within T&S#2.1_earthy, sound and image share a similar, gradual process of transformation and transfiguration. Here, a natural woodland environment, filmed in motion by a camera, undergoes - thus - a process of conversion. From the natural (real camera) footage, the gaze transforms into a digital environment (virtual camera) through colour grading, point cloud and self-generative digital textures. The acoustic narrative arc is articulated through continuous conversions, variations and transformations of concrete/analogue and synthetic/digital sounds, in which processes of granular synthesis constitute themselves as principles of formal continuity.